local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.MainID = 484
L0_1.ActorAlias = "484"
L1_1 = {}
L1_1.q48401 = 48401
L1_1.q48402 = 48402
L1_1.q48403 = 48403
L1_1.q48404 = 48404
L1_1.q48405 = 48405
L1_1.q48406 = 48406
L1_1.q48407 = 48407
L1_1.q48408 = 48408
L1_1.q48409 = 48409
L1_1.q48410 = 48410
L1_1.q48411 = 48411
L1_1.q48412 = 48412
L1_1.q48413 = 48413
L1_1.q48414 = 48414
L1_1.q48415 = 48415
L1_1.q48416 = 48416
L1_1.q48417 = 48417
L1_1.q48418 = 48418
L1_1.q48419 = 48419
L1_1.q48420 = 48420
L1_1.q48421 = 48421
L1_1.q48422 = 48422
L1_1.q48423 = 48423
L1_1.q48424 = 48424
L1_1.q48425 = 48425
L1_1.q48426 = 48426
L1_1.q48427 = 48427
L1_1.q48428 = 48428
L1_1.q48429 = 48429
L1_1.q48430 = 48430
L1_1.q48431 = 48431
L1_1.q48432 = 48432
L1_1.q48433 = 48433
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q484Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q484Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48403Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48403Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48405Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48405Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48407Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48407Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48415Mon3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48415Mon3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48422Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48422Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48431Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48431Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir7 = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L1_1.Civil = "Npc1256"
L1_1.CivilScript = "Actor/Quest/Q484/Civil"
L1_1.CivilID = 1256
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48413"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48413"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.WitnessData = L1_1
L1_1 = {}
L1_1.Civil = "Civil01"
L1_1.CivilScript = "Actor/Quest/Q484/Civil"
L1_1.CivilID = 1257
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.Civil01Data = L1_1
L1_1 = {}
L1_1.Civil = "Civil02"
L1_1.CivilScript = "Actor/Quest/Q484/Civil"
L1_1.CivilID = 1258
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.Civil02Data = L1_1
L1_1 = {}
L1_1.Civil = "Civil03"
L1_1.CivilScript = "Actor/Quest/Q484/Civil"
L1_1.CivilID = 1259
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q48423Civil03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.Civil03Data = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4840411
L2_1.audioEvtName = ""
L2_1.duration = 5
L3_1 = {}
L3_1.dialogID = 4840412
L3_1.audioEvtName = ""
L3_1.duration = 5.5
L4_1 = {}
L4_1.dialogID = 4840413
L4_1.audioEvtName = ""
L4_1.duration = 3.5
L5_1 = {}
L5_1.dialogID = 4840414
L5_1.audioEvtName = ""
L5_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Clue1Narrator = L1_1
L1_1 = {}
L1_1.narratorId = 48404
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue1NarratorWithId = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4840411
L4_1 = 4840412
L5_1 = 4840413
L6_1 = 4840414
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue1NarratorWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4840801
L2_1.audioEvtName = ""
L2_1.duration = 2.5
L3_1 = {}
L3_1.dialogID = 4840802
L3_1.audioEvtName = ""
L3_1.duration = 2.5
L4_1 = {}
L4_1.dialogID = 4840803
L4_1.audioEvtName = ""
L4_1.duration = 4.5
L5_1 = {}
L5_1.dialogID = 4840804
L5_1.audioEvtName = ""
L5_1.duration = 2.3
L6_1 = {}
L6_1.dialogID = 4840805
L6_1.audioEvtName = ""
L6_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.Clue2Narrator = L1_1
L1_1 = {}
L1_1.narratorId = 48408
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue2NarratorWithId = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4840801
L4_1 = 4840802
L5_1 = 4840803
L6_1 = 4840804
L7_1 = 4840805
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue2NarratorWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4840611
L2_1.audioEvtName = ""
L2_1.duration = 4.3
L3_1 = {}
L3_1.dialogID = 4840612
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 4840613
L4_1.audioEvtName = ""
L4_1.duration = 5.5
L5_1 = {}
L5_1.dialogID = 4840614
L5_1.audioEvtName = ""
L5_1.duration = 4.5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Clue3Narrator = L1_1
L1_1 = {}
L1_1.narratorId = 48406
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue3NarratorWithId = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4840611
L4_1 = 4840612
L5_1 = 4840613
L6_1 = 4840614
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.Clue3NarratorWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4841601
L2_1.audioEvtName = ""
L2_1.duration = 4.5
L3_1 = {}
L3_1.dialogID = 4841602
L3_1.audioEvtName = ""
L3_1.duration = 4.3
L4_1 = {}
L4_1.dialogID = 4841603
L4_1.audioEvtName = ""
L4_1.duration = 4.3
L5_1 = {}
L5_1.dialogID = 4841604
L5_1.audioEvtName = ""
L5_1.duration = 4.4
L6_1 = {}
L6_1.dialogID = 4841605
L6_1.audioEvtName = ""
L6_1.duration = 4.5
L7_1 = {}
L7_1.dialogID = 4841606
L7_1.audioEvtName = ""
L7_1.duration = 4.5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L0_1.AmbushNarrator = L1_1
L1_1 = {}
L1_1.narratorId = 48416
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.AmbushNarratorWithId = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4841601
L4_1 = 4841602
L5_1 = 4841603
L6_1 = 4841604
L7_1 = 4841605
L8_1 = 4841606
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.AmbushNarratorWithList = L1_1
return L0_1
